Recent Updates

Mar 21, 2008

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Nov 27, 2007

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Nov 1, 2007

Oct 31, 2007

Oct 29, 2007

About Us

With a joint total of 40 years of industry experience, We have a broad range of experience in both software development and the games industry.

Sebastian is Merciless Development' chief Programmer and Technician. After many years as a Technician in Communications, he moved into commercial software design and programming, with varied projects such as Digital Speaker systems and EEPROM programmers on Dealerboard systems for financial institutions in the city of London, England, to quotation and ordering systems for cable companies, before passing on his experience by teaching, and giving lectures on this vast subject.

Mahendra is Merciless Development's chief Game Designer and Producer, over the years gaining experience as level designer, game designer/producer, quality assurance manager, Sound effects designer, and product evaluator on a wide range of titles including military flight sims, car racing games, Real time strategy, and even pinball sims, across every major gaming platform including PC, Dreamcast, and Playstation, While working for one of Europe’s largest independent games companies.

Then he gained another 4 years experience on the front line of the games industry as the owner and manager of Uplink Cybercafe "The most hardcore gaming café in the UK."

Successful projects include multiplayer levels for co-operative, death-match and team based games and mapping from the beginning of on-line gaming using Doom / Doom2, Duke Nukem, Quake 1, Quake 2, and Halflife, engines for first person shooters and also making countless RTS maps for games like Warcraft, both privately and commissioned for special events.

For Top Secret we have recruited several talented members from our community including:

  • Henley Bailey - co-creator of Rock24 (website)
  • Bluestrike (website)
  • James O'hare - game artist (website)
  • Brian Krewson - Top Secret community (website)
  • Garth Henson - Top Secret community (website)

Our aim is to create innovative, challenging, and entertaining games with a focus on competitive game-play, player tactics and performance. We believe that there is huge scope for improvement in the world of multiplayer on-line games, and so we try to develop new concepts into all of our projects whilst retaining the proven elements of game-play.